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TIP 4 – As you make progress check the geometry editor menu that shows surfaces. More importantly, be certain you don’t delete anything you care about. This is a little bit of a task to do, so be patient. I recommend not deleting too much at once, as it can take your computer a lot to process everything.īelow is my model after I deleted a section of it.
![daz studio genesis 3 unwanted daz studio genesis 3 unwanted](https://1.bp.blogspot.com/-HhknB9MeyEw/TqgrJGRKFEI/AAAAAAAACZQ/e24ecuEIRK4/s1600/Victoria%2B5%2Bportrait.jpg)
I want just a limb by itself, and don’t want my computer to have to track an unseen figure. This will help reduce the computing power needed for the scene. In this demo I am going to delete everything. Step 4 – To delete, or even just hide the visibility of your selection right-click and open the menu. Selected faces show in yellow, unselected ones won’t. To select multiple areas you can click-drag, or use shift + click. I want just an arm left, and so I am going to select everything but the arm I want. Step 3 – Begin selecting the parts of the model you want to delete. You can select parts of the geometric based on the classed 3D concepts of faces, vertex, and points. Step 2 TIP – You can increase and decrease the size of the selector. I like to work on this in wire shaded mode. Whatever you load you will be using to make the severed limbs from. Step 2 – Load a character of your choice into daz3d. The geometry editor is a default tool included in Daz and is not an add-on you have to buy. Step 1 – Open up your geometry editor in Daz3d. Perhaps its a stone statue, or some scary monster, regardless of what you are making it is possible to make severed limbs from existing base genesis models that can be posed, and are rigged. Sometimes your scene just demands the use of various body parts as props.